Intelligence emerges between participants.
Meaning and creative direction are jointly enacted through coordinated participation, response, and mutual transformation.
Nicholas Davis, PhD · Human-Centered Computing
I develop theories, analytical methods, and interactive systems for understanding how humans and artificial agents create, adapt, regulate, and construct meaning together through time.
Interaction is not merely a channel through which intelligence passes. It is part of the intelligence.
Meaning and creative direction are jointly enacted through coordinated participation, response, and mutual transformation.
Collaboration unfolds through phases, transitions, recurrences, and reorganizations that cannot be reduced to final outputs.
Adaptive systems maintain meaningful coupling by balancing stability and change as goals, contexts, and environments drift.
Interaction traces can be transformed into states, trajectories, events, and higher-order models of cognitive organization.
The research program
This program brings theory, empirical analysis, and system building together to investigate intelligence as temporally organized participation.
How humans and computational agents improvise, negotiate direction, and construct creative meaning together.
Relational creativityHow initiative, rhythm, uptake, coherence, drift, and regulation change during extended collaboration.
Temporal processHow artificial systems can participate adaptively without being reduced to generators, predictors, or optimizers.
Adaptive participationHow interaction traces can become cognitively meaningful representations of evolving organization through time.
Theory + measurementResearch lineage
The current theoretical program emerged through a sustained sequence of studies, systems, and conceptual refinements rather than a single project.
Early work examined creative cognition across people, representations, and tools, including digital filmmaking, perceptive sketching, and novice-oriented creativity support.
The Drawing Apprentice and Enactive Model of Creativity reframed computational partners as participants in unfolding interaction rather than tools that produce isolated outputs.
Creative Sense-Making and interaction-centered metrics made temporal patterns of collaboration empirically visible, including turn-taking, novelty, convergence, and conceptual shifts.
The Five Pillars of Enaction and Co-Creative Design Framework extended these ideas into broader theories for designing participatory and explainable hybrid-intelligence systems.
Current work integrates interaction-centered intelligence, Cognitive Trajectory Modeling, enactive regulation, Aether, and the Cognitive Trajectory Laboratory into a unified research ecosystem.
Selected contributions
Each contribution addresses a different level of the same problem: how to understand and design intelligence that emerges through evolving interaction.
A reframing of intelligence around the evolving organization of interaction rather than the isolated capabilities of an individual agent.
A framework for transforming temporal interaction traces into cognitively grounded trajectories, properties, events, and interpretive structures.
A framework for analyzing co-creation as a temporally extended process of opening, stabilization, negotiation, and reorganization.
A foundational account of how computational systems can improvise as artistic colleagues through embodied, situated, and participatory interaction.
An instrumented drawing environment that translates process traces into states, trajectories, properties, events, chapters, and research reports.
An enactive drawing AI that regulates its participation in response to emerging interaction dynamics rather than generating finished images on demand.
Selected systems
The systems are not demonstrations appended to the theory. They are experimental environments in which theoretical commitments become observable, testable, and revisable.
Additional historical and applied prototypes remain available in the complete research archive.
Selected publications
A curated entry point into the theoretical, empirical, and systems contributions. Expand an item for its significance and source links.
Co-creative AI needs representations that explain how interaction reorganizes, stabilizes, regulates, and develops through time—not only records of observable actions. This paper introduces Cognitive Trajectory Modeling (CTM), which treats cognition, interaction, and creative activity as temporally organized trajectories unfolding across cognitively meaningful attractor landscapes. It formalizes the Cognitive Trajectory Principle, distinguishes cognitive trajectories from interaction traces, and situates CTM within a hierarchy of cognitive, interaction, and domain dynamics. The framework provides a foundation for studying temporally extended dynamics in co-creative AI and human–AI interaction.
Artificial intelligence is commonly evaluated as computation contained within an individual model or agent. This paper instead proposes interaction as the primary unit of analysis for co-creative AI. Drawing on distributed and embodied cognition, enaction, participatory sense-making, HCI, and computational creativity, it argues that intelligence can emerge through changing relations among agents, environments, and sociotechnical systems. Interaction-Centered Intelligence emphasizes trajectories of coordination, participatory engagement, adaptive regulation, and interactional drift, with implications for explainable co-creative AI, hybrid intelligence, and future human–AI systems.
As generative AI makes co-creation an increasingly important interaction paradigm, prior co-creativity research needs a structured way to inform contemporary system design. This paper introduces the Co-Creative Design Framework (CCDF), a systematic framework that formalizes human–AI co-creation through cognitive and interaction principles. It identifies dimensions of variation that define the co-creative interaction space, with particular attention to agency and interaction dynamics. The framework was developed iteratively by synthesizing co-creativity and AI research and is intended to support the design and analysis of co-creative AI and hybrid-intelligence systems.
This paper proposes enaction as a theoretical foundation for co-creative AI, emphasizing that meaning emerges through an agent’s situated interaction with its environment. It develops a descriptive framework around five pillars—autonomy, sense-making, embodiment, emergence, and experience—and applies them to the analysis of twenty co-creative AI systems, including contemporary generative systems. The paper uses the framework to categorize existing systems systematically and concludes with design recommendations for building more enactive forms of co-creative artificial intelligence.
This paper introduces Creative Sense-Making, a method for quantifying interaction dynamics during open-ended co-creation such as collaborative drawing and pretend play. The framework synthesizes cognitive science theories and empirical research on improvisation to represent cognitive states and interaction types through time. It is applied across human collaboration and human–AI drawing studies, with validity examined through cross-domain use and inter-rater reliability. The resulting framework combines a qualitative coding method, interaction-coding software, and a cognitive account of their interpretation.
This paper presents the design and evaluation of Drawing Apprentice, a real-time co-creative partner for improvisational abstract drawing. The system was designed as a casual creator: its primary aim is to sustain enjoyable creative engagement rather than merely improve the quality of a finished artifact. The study examines whether participatory sense-making can emerge between users and a computational agent through mutually responsive drawing interaction. Its findings support the value of interaction dynamics and reciprocal adaptation as central considerations in the design and evaluation of co-creative systems.
This paper reports the theory, design, and implementation of Drawing Apprentice, an artistic computer colleague that improvises with human users in real time. The system draws on theories of art, creative cognition, and collaboration synthesized into an Enactive Model of Creativity. The paper describes the system implementation and presents early collaborative artworks, positioning enaction as a theoretical framework for creative technologies based on continuous improvisational collaboration between people and computers.
This paper develops the beginnings of a Cognitive Theory of Creativity Support focused on novice creators. The theory identifies barriers that can prevent novices from beginning or sustaining creative work, including fear of failure, limited time, and insufficient skill. The authors use the theory to analyze creativity-support tools from several domains and describe StorySketch, an initial system designed from these principles to help storytellers without advanced graphical skills engage in visual storytelling.
Using grounded-theory analysis, this paper investigates the creative practices of machinima filmmakers working with real-time 3D game engines. The study finds that filmmakers develop underspecified mental images and refine them through immediate experimentation with camera position, lighting, character placement, and other scene parameters. These tools distribute part of the evaluative work between person and system, enabling ideas to be generated, explored, and assessed through active manipulation. The paper develops this account as a model of distributed exploratory visualization in digital filmmaking.
Researcher, theorist, and builder
My work connects cognitive theory, human–computer interaction, and working AI systems to study how intelligence remains coherent as interaction changes.
Nicholas Davis received his PhD in Human-Centered Computing from Georgia Tech, specializing in cognitive science and computational creativity. He served as an Assistant Professor of Human–Computer Interaction at the University of North Carolina at Charlotte, where he taught human-centered design and co-creative AI while conducting research on the design and evaluation of human–AI creative systems.
During his doctoral training, he worked in Georgia Tech’s Expressive Machinery Lab, Entertainment Intelligence Lab, and ACME Lab. His industry research experience includes Google, YouTube’s Visioning Team, and Adobe’s Creative Technologies Lab. He currently works as an independent researcher and consultant studying and designing interactive AI systems.
Research ecosystem
This personal site serves as the canonical scholarly hub, connecting the broader research program to focused theoretical and applied environments.
Theories, prototypes, and consulting for co-creative AI and dynamic human–AI interaction.
Visit site ↗ 02 · Applied programProcess-oriented theory and instrumentation for modeling creative engagement and therapeutic change.
Visit site ↗ 03 · FoundationThe cognitive and methodological foundation for analyzing co-creative interaction through time.
Visit site ↗Research · Collaboration · Consulting
I collaborate on research, theory development, interactive system design, evaluation, and strategic applications of co-creative and enactive AI.
Contact Nicholas Davis ↗